“It’s the potential for all 30,000 fans in the stadium to participate in the same shared experience that’s contextual to where they are sitting within the facility,” he said.
Los Angeles Rams and ARound Introduce the Next Generation of Stadium Augmented Reality, Sponsored by SoFi
ARound Expands Stadium-Wide AR With Addition of In-Venue Broadcast Integration on SoFi Stadium’s Infinity Screen, In-Home Fan Experience; SoFi Signs on as First ARound Brand Sponsor
LOS ANGELES and NEW YORK – Dec. 5, 2022 – The Los Angeles Rams are introducing a new fan-focused technology experience at the stadium and at home. Debuting at yesterday’s game, fans at SoFi Stadium were the first to experience shared augmented reality (AR) in an NFL game with the launch of ARound, a next-generation fan engagement platform designed to enhance gameday fun with live, real-world AR experiences, sponsored by SoFi, digital personal finance company and SoFi Stadium naming rights partner. First launched in August with the Minnesota Twins, ARound expanded its platform to include in-venue broadcast integration as well as an at-home AR experience.
ARound, part of the Stagwell Marketing Cloud, uses 3D spatial computing to localize content to individual users throughout the venue, enabling SoFi Stadium’s 70,000 attendees to see the same real-time 3D effects and participate in the same shared experiences. Using the ARound Stadium app, fans point their smartphone at the field to open up a universe of AR effects, interacting with the physical venue and fellow fans in real time. ARound and the Rams have taken shared AR several steps further through new fan experiences custom to the Rams and to the NFL:
“We are thrilled to team with ARound and SoFi to incorporate AR into gamedays at the Rams House in unprecedented ways,” said Marissa Daly, VP & GM, Los Angeles Rams Studios. “This experience is a continuation of the game-changing ways we’ve partnered with SoFi at SoFi Stadium and across Los Angeles to elevate the fan experience on gamedays and beyond.”
“Fans come to the stadium to feel closer to the game, to the players, and to other fans. We developed ARound to enhance those feelings through highly immersive and interactive AR experiences that complement the action on the field,” said Josh Beatty, founder and CEO, ARound. “And with products like Apple and Google AR Glasses already in development we’re excited to open up the living room to blended TV experiences we know are the future of broadcast entertainment.”
“At SoFi, we pride ourselves on being at the forefront of innovation to create seamless experiences for our members, all while fulfilling our mission of helping our members achieve financial independence,” said Lauren Stafford Webb, CMO, SoFi. “We are proud to sponsor ARound’s first-of-its-kind technology for Los Angeles Rams fans at the iconic SoFi Stadium to make their experience even more spectacular.”
Journalists interested in covering the Rams launch can access the press kit here.
About ARound
ARound is a first-of-its-kind stadium-level shared augmented reality platform and is part of the Stagwell Marketing Cloud, a proprietary suite of SaaS and DaaS solutions build for the modern marketer. ARound keeps audiences engaged by capturing their attention through immersive, interactive and shared experiences with fellow fans across the venue. Where other AR products offer isolating, singular experiences, ARound’s massive multi-user AR – which uses 3D spatial computing to localize content – redefines what it means to be part of a connected fan experience. It was the winner of Stagwell’s annual innovation competition which invests in new product ideas proposed by the network’s 13,000+ employees. ARound and the Stagwell Marketing Cloud are a part of Stagwell (NASDAQ: STGW), the challenger network build to transform marketing.
About Los Angeles Rams
The Los Angeles Rams – Los Angeles’ original professional sports team and Super Bowl LVI Champions – stand as one of the oldest franchises in the National Football League and since its founding in 1937, have garnered four World Championships and sent 30 of its members to the Pro Football Hall of Fame. As a professional sports team, the organization is committed to be a valuable civic partner and serving the greater Los Angeles area 365 days a year. The Rams play their home games at SoFi Stadium, which is located at Hollywood Park, a 298-acre sports and entertainment destination being developed by Los Angeles Rams Owner/Chairman E. Stanley Kroenke in Inglewood, CA.
About SoFi
SoFi helps people achieve financial independence to realize their ambitions. Our products for borrowing, saving, spending, investing and protecting give our over four million members fast access to tools to get their money right. SoFi membership comes with the key essentials for getting ahead, including career advisors and connection to a thriving community of ambitious people. SoFi is also the naming rights partner of SoFi Stadium, home of the Los Angeles Chargers and the Los Angeles Rams. For more information, visit SoFi.com or download our iOS and Android apps.
Augmented Reality, In the News, Marketing Frontiers
Apr 26, 2024
Artificial Intelligence, In the News
Apr 25, 2024
Augmented Reality
Apr 25, 2024
Maury Brown,
Forbes
hello@stagwellglobal.com
It largely flew under the radar on Monday when the Minnesota Twins announced that they had launched ARound – what is believed to be the first shared augmented reality application for live sports – for use at Target Field. While a first, the pilot app could open the door to either value-add traditional sponsorship deals, or open avenues for new sponsors. If the application gains traction, it could create a land rush for not just the other 29 clubs in Major League Baseball, but across the sports property landscape.
ARound is part of Stagwell, a publicly traded high-tech company, that will allow fans to aim their phones at Target Field during lulls in the action, and play games with others at the ballpark. Targeted largely to a younger audience, the concept is not too dissimilar from augmented reality games you may have seen at the movie theater before the previews as part of Noovie. The difference here is it’s not just a single user, but many within Target Field. Apps that will be made available include as BatterUp, Blockbuster, which the Twins and the developers showed me as users throwing digital items at towers and knocking them down, and a game called Fishing Frenzy. Josh Beatty, the founder and CEO of ARound as well as Chris Iles, the Twins’ senior director of brand experience & Innovation talked to me about the rollout that has been in the works for a little over a year.
“What I think Josh has built has some real power and some real legs, because it is able to be aware of everyone around you that is using the app at the same time, creating a shared experience and creating some context around an event that frankly has never been done before,” said Ilse. So that excited me and the Twins as it had never been done before.”
Beatty informed that no user data is collected. No one goes through a sign-up process to use the app. And that the infrastructure is large enough to support tens of thousands of users.
Which gets one thinking? Besides entertaining kids with games and keeping them in their seats, what other value does the app have from a business perspective?
For one, the idea that other types of use cases could be created within the platform. Both Iles and Beatty mentioned that it’s possible to create an experience in which player stats could hover over a player in real-time or other ways to engage the dedicated baseball fan in attendance.
But what seems most intriguing from a business standpoint is that while the initial rollout is skinned as just gameplay for a younger demo, it is fully capable of having the games be skinned in a way that monetizes it.
Ilse and the Twins see the platform as a way to create closer connections to the people and places. “One thing we realized is that you kind of have to have a big audience to make that happen,” said Iles adding that the Twins were receptive from the first conversation, understanding that this is a technology that has a place as value to be added to the ballpark experience.
“To the teams, the fans, and the sponsors,” it adds to sports entertainment.
It’s here that Twins may be hitting on something that is more than just adding to the game experience, but opening up new avenues to the bottom line: sponsors.
The initial rollout is not skinned with any sponsors, but Beatty said that the design of the apps for the Twins takes that in mind.
“I would say [the platform] is tailor-made for sponsorship,” said Iles. “We are launching this sponsor agnostic because we do want to have a clean test of the technology to see how fans interact with it. I’ve always thought that before you can add the sponsorship component you need to show it as it is and let potential sponsors see it the same way. So, we need to prove this thing out. But we feel that it will work well for our sponsors.”
Likely, a shared AR app at the ballpark is not going to garner huge returns in the sponsorship space initially. But it largely depends on other applications that are developed in the future. It either becomes an additional way to activate sponsorship in a larger deal for a client, or brings in new sponsors. Either way, the Twins are hitting on an untapped revenue stream.
For Stagwell, the technology isn’t limited to just at the ballpark. After all, games can be watched through traditional television and streaming.
“Not only are we looking to enhance the in-stadium experience, but with our technology, we can actually bridge this to the at-home viewer as well,” said Sarah Arvizo of Stagwell. “We can bring all the things that are happening with the AR platform in the stadium to their coffee table. And so as they are watching a game, they can have that energy and excitement that is in the stadium, but take that with them wherever they go.”
Augmented Reality, In the News, Marketing Frontiers
Apr 26, 2024
Artificial Intelligence, In the News
Apr 25, 2024
Augmented Reality
Apr 25, 2024
Gita Sitaramiah,
Star Tribune
hello@stagwellglobal.com
There will soon be one more reason to check your smartphone between pitches at Minnesota Twins games.
The Twins are introducing an app called ARound that will depict promotions and games to smartphone users at Target Field. The effort is believed to be the first use of augmented reality at a live sports venue.
Major League Baseball teams, including the Twins, have been upping the promotions and experiences in recent years as they face dwindling attention spans for the average three-hour games.
“We know the die-hard fans are buying their tickets and we know they’re bringing younger fans with them that are not necessarily following every pitch, every stat,” said Chris Iles, senior director of brand experience and innovation for the Twins.
“This is one of the latest iterations that we’re using to really attract that younger, more diverse fan and bring them into baseball,” he said.
Unlike virtual reality, which creates a totally artificial environment, augmented reality users experience a real-world environment with generated perceptual information overlaid on top of it.
ARound, part of the New York-based Stagwell digital marketing company, uses 3-D spatial computing to localize content to individual users throughout the venue, enabling Target Field attendees to see the same real-time 3-D effects and participate in shared experiences.
Using the ARound app, fans point their smartphone at the field to open up a universe of multi-user augmented reality games such as BatterUp, Blockbuster, and Fishing Frenzy — all designed to be played by interfacing with the physical ballpark and fans in real time.
The Twins aren’t initially paying for the app. Both the Twins and ARound see potential for sponsorship and add-on opportunities to generate revenue.
“People are coming to the ballpark to feel closer to the game, to other fans, to the players, and what we’re doing is removing all the barriers where people can interact with fellow fans, with the produced experiences by the Twins, see the player become larger than life, see relevant statistics,” said Josh Beatty, founder and chief executive of ARound.
Initially, the app will be more geared to the casual fan. Future versions will be aimed at avid baseball enthusiasts.
Iles said what really intrigued him about the ARound app is that it creates a shared experience.
“It’s the potential for all 30,000 fans in the stadium to participate in the same shared experience that’s contextual to where they are sitting within the facility,” he said.
Augmented Reality, In the News, Marketing Frontiers
Apr 26, 2024
Artificial Intelligence, In the News
Apr 25, 2024
Augmented Reality
Apr 25, 2024
Torey Van Oot,
Axios
hello@stagwellglobal.com
Target Field will look a little different to some phone-toting fans at future games.
What’s new: The Twins recently debuted a first-of-its-kind partnership with an augmented reality (AR) platform that allows attendees to play games and unlock special content tied to what’s happening on the field.
Between the lines: The app is one of several of MLB-wide efforts to attract — and engage — a broader fanbase amid an ongoing slump in ticket sales.
How to play: Download the ARound app. Once you arrive, point your phone at the field and see what happens.
Augmented Reality, In the News, Marketing Frontiers
Apr 26, 2024
Artificial Intelligence, In the News
Apr 25, 2024
Augmented Reality
Apr 25, 2024
Originally released on
ARound’s Stadium-Level Technology Signals Opportunity for Sports Teams, Entertainment Venues and Brands to Transform the Fan Experience
MINNEAPOLIS and NEW YORK, Aug. 22, 2022 /PRNewswire/ — Today, the Minnesota Twins announced the public launch of ARound, a first-of-its-kind stadium-level shared augmented reality (AR) platform, at Target Field in Minneapolis. This first-ever experience in a live sports setting keeps audiences engaged by capturing their attention during game downtime through immersive, interactive and shared experiences with fellow fans across the venue.
ARound, part of Stagwell (NASDAQ: STGW), uses 3D spatial computing to localize content to individual users throughout the venue, enabling Target Field’s 40,000 attendees to see the same real-time 3D effects and participate in the same shared experiences. Using the ARound app, fans point their smartphone at the field to open up a universe of multi-user AR games such as Batter Up, Blockbuster, and Fishin’ Frenzy – all designed to be played by interfacing with the physical ballpark and fellow fans in real time.
“We’re excited to introduce our fans to this never-before-seen technology as we continue to evolve and enhance the Target Field experience,” said Minnesota Twins Senior Director, Brand Experience & Innovation Chris Iles. “Part multi-player video game, part augmented reality, with the ability for future expansion into an interactive next-gen stats platform, we believe what we’ve built with ARound will provide fans a next-level experience available only at Target Field.”
“Current AR platforms isolate users in singular experiences. ARound believes massive, multi-user AR enables a host of creative opportunities to redefine what it means to be part of a connected fan experience,” said ARound Founder and CEO Josh Beatty. “Be it a player, a mascot, a brand, a play or even another fan, ARound captures people’s attention and brings them closer to what’s right in front of them – during times they might otherwise be unengaged and on their phones – turning distraction to interaction and enhancing their overall experience.”
Fans can see and interact with real-time content led by action on the field, such as after homeruns, mascot races, or when the Twins take the field. During natural downtime, users can compete against their friends or fans in other sections to see who can knock down the most virtual blocks in the real-life outfield by throwing virtual baseballs or hot dogs at the structure.
“Shared augmented reality is the next frontier that sports teams, brands and other organizations should adopt as they look for ways to engage their audiences,” said Stagwell Chairman and CEO Mark Penn. “At Stagwell, we don’t just talk about the next frontiers of marketing and technology – we build them, and support founders through their growth.”
ARound was the winner of Stagwell’s annual “Shark Tank” innovation competition which invests in new product ideas proposed by the network’s 13,000+ employees. ARound is part of the Stagwell Marketing Cloud, a proprietary suite of SaaS and DaaS tools built for the in-house marketer, spanning campaign ideation to activation and analysis. Products within the cloud include PRophet , a predictive AI platform for PR professionals; Koalifyed, an end-to-end influencer management platform; the Harris Brand Platform, delivering competitive brand intelligence; and more.
Journalists interested in covering the launch can access the press kit here.
Stagwell is the challenger network built to transform marketing. We deliver scaled creative performance for the world’s most ambitious brands, connecting culture-moving creativity with leading-edge technology to harmonize the art and science of marketing. Led by entrepreneurs, our 13,000+ specialists in 34+ countries are unified under a single purpose: to drive effectiveness and improve business results for their clients. Join us at www.stagwellglobal.com.
The Minnesota Twins are a Major League Baseball team competing in the Central Division of the American League. The franchise has been a staple of the Minnesota sports and philanthropy scene since moving to the state in 1961. In addition to two World Series titles (1987 and 1991), the Twins have won 12 Division Championships (1969, 1987, 1970, 1991, 2002, 2003, 2004, 2006, 2009, 2010, 2019 and 2020) and three American League pennants (1965, 1987 and 1991). Since 2010, the Twins have played their home games at the award-winning Target Field in downtown Minneapolis. In addition, the Minnesota Twins Community Fund donates more than $1 million annually to benefit youth baseball and softball across Twins Territory. For additional information on the Minnesota Twins, please visit: twinsbaseball.com.
Media Contacts:
Minnesota Twins
Matt Hodson
MattHodson@twinsbaseball.com
ARound
Sarah Arvizo
pr@stagwellglobal.com
Augmented Reality, In the News, Marketing Frontiers
Apr 26, 2024
Artificial Intelligence, In the News
Apr 25, 2024
Augmented Reality
Apr 25, 2024
Rico Cipriaso, SVP, Digital Strategy and Transformation
and Eric Ong, VP, Technical Director, Concentric Health Experience
AR and mixed-reality are powerful tools for enhancing visualizations for patients and providers in healthcare marketing.
More immersive digital experiences can drive empathy, helping accurately model experiences and expected outcomes.
Scaling AR experiences to platforms consumers actively engage with is the top executional barrier for today’s brands.
Healthcare brands are ripe for the AR and mixed-reality revolution.
Everyone frets about their health. For someone newly diagnosed with a mispronounceable disease, picking up a prescription from the pharmacy for the first time is the culmination of multiple steps of worry, research, and grappling with challenging content. The pill or injection they receive is a reminder of hope and the possibility of a positive outcome. What if we could reinforce that hope with an experience that truly brings to life the sources of life-changing solutions?
Imagine: a routine scan from your mobile device at the start of your treatment unlocks a window into information about the disease, expected outcomes, and the support you need to get through it. With augmented and mixed-reality, healthcare brands have an opportunity to create dynamic visualizations for patients and providers that arm them with the education to drive better experiences and empathy to drive positive outcomes. AR/VR will help enhance both B2B and B2C efforts.
Imagine: a routine scan from your mobile device at the start of your treatment unlocks a window into information about the disease, expected outcomes, and the support you need to get through it.
Precision and depth of understanding are essential for healthcare practitioners. With AR and mixed-reality, these professionals’ learning tools can be enhanced with more multi-spatial visualizations of the body, cell and chemical interactions, and more, giving providers the confidence to act decisively in treatment.
We’ve seen that spirit extend beyond university and medical school settings; throughout the COVID-19 pandemic, public health professionals and medical influencers collaborated on mobile AR data visualization to help people better make sense of the large amounts of evolving COVID-19 data. Applying simple AR layers to social content can help bring life to flat charts with 3D animation, ultimately driving a more digestible and interactive educational experience.
We know emotional appeal is the magic sauce of good marketing. Enabling more immersive healthcare brand experiences in B2B and B2C with mixed-reality can give brands the tools to emulate patients’ experiences, model the impact of new drugs, products, and services, and help translate patients’ lived experiences. In our award-winning work for Sunovion, we leveraged VR to bring Lonhala Magnair’s in-person, interactive “Room to Breathe” to more healthcare providers. We rendered the home of a user of the drug in VR to showcase how each room of the house reflects the product’s unique features, including nigh silent administration, quick nebulization time, and convenient audiovisual feedback. The campaign grabbed the attention of prospective targets in an eye-catching way and helped place them in the patient’s shoes.
These mixed-reality approaches can also arm those suffering from chronic health ailments with tools for better communicating their needs and experiences. Excedrin’s 2016 Migraine Experience VR campaign used mixed-reality to model the audio, visual, and spatial effects a migraine can have on a patient, adding an experiential layer that helped drive added empathy. Their effort went beyond the VR headset experience to include a mobile app version that let anyone share the experience with loved ones. With the world returning to the office from remote work, healthcare brands will have many opportunities to generate compelling mixed-reality content about navigating and advocating for support in this evolving health environment.
Finally, B2B healthcare marketers exhibiting at trade shows can integrate mixed-reality into their product demonstrations and showcases to enhance the persuasive element of their presentations.
Exciting possibilities await healthcare brands with mixed-reality, but executional barriers remain, from closed Martech platforms that don’t yet allow AR or VR executions to the difficulty of getting mixed-reality experiences into the hands of target audiences. Rolling out an AR or VR experience now often means introducing a new platform to consumers – and we know consumers find difficulty in leaving an already-familiar walled garden. As a result of this, while the idea behind an experience may be great, brand efforts end up shifting from building more engaging experiences to solving the issue of sourcing new products and tech solutions to make mixed-reality. Realistically, brands will need to create these experiences on apps and platforms their consumer bases already engage with, or the bar is high for scaling adoption.
The good news: more investment in mobile mixed-reality makes this a ripe time to experiment with these new digital marketing tools to ensure your brand is prepared to leverage emerging mediums of storytelling and consumer connections.
Now is the time to stretch your creative possibility and think beyond a standard deliverables list to envision impact first. Being able to experience healthcare solutions is more potent than simply knowing about them – how can you use mixed-reality to drive more effective marketing?
Second, seek partners that understand the current martech landscape and are committed to exploring how newer storytelling mediums unlocked by emerging technology integrate into omnichannel marketing efforts. Be critical about whom you work with: they should be conversant in the potential of mixed-reality while nursing a healthy skepticism for the tactics needed to scale consumer adoption.
This leads to our final advice: always ask your mixed-reality partners to develop to plan and allocate funds for extensive testing. Because of the high engagement barrier inherent in these solutions, you want to ensure your brand comes to your customers with a fine-tuned, new and expansive way of telling your story, absent any kinks in the user experience.
Press Releases
May 01, 2024
Events, In the News, Press Releases
Apr 18, 2024
In the News, Investments & Financials, Press Releases
Apr 17, 2024
By Stagwell Insights
hello@stagwellglobal.com
Marketing Frontiers is a new series from Stagwell exploring the methods, mediums, and messes modern marketers will grapple with over the next decade as they chart transformation in the discipline. This January, Stagwell is exploring the new frontiers of Augmented Reality.
Retail happens at the convenience of the consumer.
AR can change when and where brands build experiences, the discovery-to-purchase funnel, and how brands navigate the blended shopping experience.
Three trends will lead retail AR: Try Before You Buy, New Discovery Dimensions, and the Gamification of Retail.
The next decade of retail will no longer unfold on a brand’s terms. Digital transformation and the blending of in-person and physical experiences means commerce happens at the consumer’s convenience: on mobile devices, in between meetings, on the subway, and everywhere in between. This pivot will fundamentally change when and where brands build experiences, the discovery-to-purchase funnel, and the need for solutions that adopt the functional convenience of brick-and-mortar retail across any digital platform.
This change is more of an opportunity than a challenge. Mobile AR in retail has unlocked three trends worth capitalizing on for brands seeking creative strategies for adopting AR across their retail experience.
Apparel and home goods have fine-tuned the use of mobile AR to “try before you buy,” allowing consumers to scale clothing sizes to their figure using their cellphone’s cameras or gauge whether a futon will fit in their apartments. Brands that haven’t sought ways to activate mobile AR yet should jump on the trend. Those who have should look for opportunities to push beyond rendering individual products in mixed-reality to build entirely virtual closets and storefronts, in line with the experiments brands like Kohl’s, FaceCake, and Snap have pioneered.
Give consumers the ability to purchase, try on, see reviews, engage with a customer specialist, and more without leaving the comfort of their homes, and you crack the convenience code. Imagine the world of possibilities for more addressable marketing, influencer integrations, and social commerce.
AR isn’t just landscape for apparel and home goods. Food and CPG brands might foray into more AR content experiences that illuminate how their products can be blended to create exciting recipes. Picture Kraft or Nestle emblazoning their packages with QR codes that activate AR chef’s assistants on mobile to teach you the perfect way to blend pantry staples to make a complicated feast.
New Dimension for Discovery
The importance of convenience for consumers in the digital era doubles as an attention and discovery problem. Besieged by brand messaging, consumers have difficulty finding relevant and valuable marketing and promotions when they desire them. Those with smaller marketing budgets struggle to make noise in the din, barred from prime advertising real-estate. AR unlocks a new layer or dimension of marketing that can power intelligent, sustainable content opportunities to aid today’s brands in discovery. Location-specific AR overlays can add flair to major promotions, bring virtual participants closer to the brick-and-mortar experience, and transform common areas like subway trains or city parks into rich canvasses for marketing integrations.
Savvy businesses might partner with regional publishers for guerilla OOH activations, placing QR codes at major city throughways that open up an AR directory of local retailers, shopping centers, and other nearby experiences. This would allow consumers to access an engaging universe of directional content while cutting expenses for regional media distribution and carving out more stages for branded placement and authentic advertising.
The trend towards experiential retail underscores a key point about today’s consumers: digital experiences are never wholly individual. It’s why AR shows such promise for live events and retail. If you can add a layer of shared competition to your retail experiences, you can power deeper consumer engagement. Sporting apps that pit peers against each other to meet fitness goals could enhance that experience with an AR layer that allows for connection with nearby runners, displays local challenges like conquering a particularly steep hill, and rewards users with a coupon or digital assets.
In-store brands might roll out limited-time activations like scavenger hunts to encourage shoppers to engage with as many AR-powered product displays as possible to unlock additional savings at the counter. A retailer might also add an AR layer encouraging added engagement with overstocked items, bring product displays to life with virtual influencers rendered in AR, or use augmented reality content to add local color about in-store products. With experiments in NFTs and other virtual tokens and commodities, brands have an array of new tools at their disposal to encourage and reward hybrid engagement.
Our verdict: now is the time to experiment with and fine-tune brand-relevant strategies for working AR layers through the marketing stack. Mixed reality can be a serious investment. Brands should look for existing partners who can help deliver AR technology via platforms consumers are already engaging with to minimize the start-up costs of a new foray into AR.
The question of budgets and investment aside, our advice about AR mirrors our advice about many new marketing frontiers: before running blindly in their pursuit, ensure the technology is additive to the digital layer of your brand. Ask yourself how AR will add dimensionality or a compelling new flavor of experience to the products and services you provide your consumers. We are bullish that AR’s value is creating shared experiences and enhancing convenience for today’s consumers. If your AR strategy doesn’t accomplish those two goals, you may be better off experimenting with other modern digital marketing tools.
Finally, AR and the industry-wide focus on the metaverse is an opportunity to push innovation and creativity further than ever before. Don’t just replicate content and experiences in AR; redefine them. View augmented reality as an opportunity to unlock new ways to connect and communicate with your brand’s consumer base and zealously chase a more creative future.
Press Releases
May 01, 2024
Events, In the News, Press Releases
Apr 18, 2024
In the News, Investments & Financials, Press Releases
Apr 17, 2024
What are the forces at work reshaping the way brands and marketers connect with today’s consumers? The next decade of marketing innovation will be driven by the emerging technology piquing consumer, brand, and investor interest today: new mediums of storytelling unlocked by mixed-reality, new methods of communicating powered by social commerce, and problems to pre-empt driven by convergent social forces and the enduring digital acceleration.
Stagwell is all about transforming marketing – and we’re spending the year working with our agencies to explore how the most innovating and compelling opportunities in new frontiers will transform the way brands and marketers do business.
We’ll…
explore the practical, helping you understand things like if and how your brand should integrate virtual influencers in digital marketing efforts.
probe the conceptual…with questions like what responsibility brands have as they begin to imagine marketing and brand identity in space?
offer strategies for making sense of the monumental…with perspectives on how and when brands should get involved in the bourgeoning metaverse.
Meet Marketing Frontiers – Stagwell’s new content series that will unpack these blue-sky ideas before today’s brands, simplifying the future and helping leaders understand how these concepts will change the way we do business today and tomorrow.
Artificial Intelligence
Apr 26, 2024
Augmented Reality, In the News, Marketing Frontiers
Apr 26, 2024
Artificial Intelligence, In the News
Apr 25, 2024
A study conducted on behalf of Protocol by the Harris Poll found that while most U.S. adults have not used augmented reality or virtual reality technology, a notable portion are interested in trying AR and VR. The study also found younger U.S. adults were more familiar with the metaverse than older U.S. adults, and that Americans are unsure about the future of the metaverse’s regulation.
While most U.S. adults have not used AR or VR tech, many are still interested in adopting the technology. Early adopters of AR and VR tech skew younger.
Three quarters (72%) of U.S. adults have not used any augmented reality technology.
Currently, 16% of U.S. adults have not heard of AR technology. Part of this may be due to current product hesitancy or disinterest: only a quarter (25%) of U.S. adults have no interest in using AR technology. On the other hand, younger adults are more willing to embrace AR, especially Millennials. One in three (32%) Millennials currently uses AR technology (compared to 23% of Gen Z, 14% of Gen X, 6% of Baby Boomers).
Although more hesitant, other “young” generations are also open to AR. 38% of Gen Z and 38% of Gen X have not used AR technology, but say they are interested in doing so.
Two-thirds (68%) of U.S. adults have not used any virtual reality technology.
Currently, 12% of U.S. adults have not heard of VR technology. Hesitancy and disinterest in VR is similar to AR. Again, just a quarter (26%) are not at all interested in trying VR. Youth interest is also higher for VR. Three in five (61%) Gen Zers and 45% of Millennials have used VR technology at least once (compared to just 31% of Gen X and 10% of Boomers).
Users of AR and VR technology have had enjoyable experiences with some of the more common products. The most used VR and AR technologies are:
VR headsets (e.g., Oculus, HTC Vive) (61% used; of those, 88% had a positive experience)
Mobile VR apps (33% used; of those, 66% had a positive experience)
AR social media tools (31% used; of those, 81% had a positive experience)
VR motion controllers (e.g., standard hand controllers, wands, wheels) (30% used; of those, 77% had a positive experience)
Unsurprisingly, younger people are more familiar with the metaverse than their older counterparts. Younger people also say more often that the metaverse will enrich their lives.
Two in three (62%) U.S. adults said they were not familiar with the concept of the metaverse before taking this survey.
That said, younger generations are more familiar with the metaverse. 55% of Gen Z and 60% of Millennials are at least somewhat familiar with the concept of the metaverse (compared to just 35% of Gen Xers and 17% of Boomers).
Regardless of familiarity levels, even after reading a description defining the metaverse, 52% of U.S. adults feel overwhelmed by the concept. Similar to other new technologies – most notably NFTs – such sentiment reveals a population that needs a seemingly complex and abstract topic to become more simplified and relatable in order for adults to embrace it.
Four in ten (37%) U.S. adults agree that the metaverse would be more fun than real life, and 38% agree that the metaverse would make their life better.
These numbers climb for Millennials. 53% agree that the metaverse would be more fun than real life, and 51% agree that the metaverse would make their lives better. These numbers also climb for people who were familiar with the metaverse before taking this survey. 54% agree that the metaverse would be more fun than real life, and 61% agree that the metaverse would make their life better.
U.S. adults are unsure about the future regulation of the metaverse. That said, a noteworthy share agrees that no one company should own all of the metaverse.
Overall, three in ten (27%) U.S. adults are not at all sure what group should regulate the metaverse, and another one in ten (9%) do not think the metaverse should be regulated. However, the vast majority of those previously familiar with the metaverse before taking this survey have an opinion of who should regulate the industry (92%).
Compared to just 19% of all U.S. adults, 28% of people who were familiar with the metaverse before taking this survey think metaverse and technology industry leaders should regulate the metaverse.
Those familiar with the metaverse say more often that regulation should be in the hands of users themselves. Compared to 14% of all U.S. adults, 21% of people who are familiar with the metaverse think metaverse users should be in charge of regulation. Across awareness levels, the U.S. government (11% all adults) and independent oversight committees (14%) were less popular regulatory options.
Despite controversy around the expanding power of big tech firms, only one in three U.S. adults (37%) say the metaverse should not be owned by any one company. Perhaps surprisingly, even fewer of those familiar with the metaverse before this survey feel this way (19%).
However, 63% of U.S. adults can see one company owning the metaverse. When asked who that one company would be, the top choices were Google (13%), Amazon (12%), Meta (11%), and Apple (10%).
For people previously familiar with the metaverse, the top choices shuffled slightly with Meta (17%) in the top spot followed by Google (16%), Amazon (15%), and Apple (13%). This could indicate a branding win for Meta among metaverse users and potential users.
The following companies had little support for ownership of the metaverse from U.S. adults:
Microsoft (7%)
Roblox (1%)
Snap Inc. (0%)
The Sandbox (0%)
Microsoft (7%)
For less established brands or brands that target younger audiences, a lack of overall brand awareness likely played a role in their lower position.
Methodology:
This survey was conducted online by The Harris Poll on behalf of Protocol during January 14-18, 2022, among 1,060 U.S. adults ages 18 and older. This online survey is not based on a probability sample and therefore no estimate of theoretical sampling error can be calculated. Figures for age, sex, race/ethnicity, education, region, and household income were weighted where necessary to bring them into line with their actual proportions in the U.S. population. Propensity score weighting was used to adjust for respondents’ propensity to be online. For more information, please contact Madelyn Franz or Andrew Laningham.
Download the full data tables here.
Press Releases
May 01, 2024
Artificial Intelligence
Apr 26, 2024
Augmented Reality, In the News, Marketing Frontiers
Apr 26, 2024
By Mark Penn, Chairman and CEO, Stagwell
and Josh Beatty, Founder and CEO, ARound
Mark Penn
mark.penn@stagwellglobal.com
Mark Penn
Chairman & CEO, Stagwell
Marketing Frontiers is a new series from Stagwell exploring the methods, mediums, and messes modern marketers will grapple with over the next decade as they chart transformation in the discipline. This January, Stagwell is exploring the new frontiers of Augmented Reality.
Event-based AR can help marketers attract audiences at scale for new forms of shared, blended, and branded experiences.
We tend to envision AR as a means of distraction but there is transformative power in combining the physical and the augmented for highly immersive, interactive experiences.
AR at live sporting events can help create persistent, relevant, and shared experiences that will engage casual fans while enhancing the experience for sports fanatics.
Augmented reality has transformed from a bespectacled fad to an emergent marketing frontier for modern brands in recent years. Still, there is still much work to be done to create AR audiences at scale, attracting the masses.
Why is it hard to scale AR? Because – to date – AR has focused on the individual. We believe that the transformational power of AR is in creating experiences that bring people together around a common place and purpose. Purely functional applications like seeing how a piece of furniture might fit into your home are useful but do little to attract the mass consumer audience AR needs to go mainstream.
What if instead we focus our AR experimentation on augmenting shared experiences like sporting events, in stadiums with captive audiences that are naturally some of the most enthusiastic consumer bases in the world? As sports leagues adapted to the pandemic, marketers learned consumers hunger for more dynamic engagement with their favorite teams and players. They want to get closer to the action, closer to the players, and bond with one another over experiences they’ll remember for a lifetime.
Let’s use AR to get there. We believe sports brands have a strong opportunity to power more immersive and meaningful experiences with the next frontier of augmented reality: event-based AR.
The promise of event-based AR is to bring content to context, providing for more immersive and meaningful experiences connected to the events and people around us. AR can fuel moments of catharsis for the consumer, creating powerful emotional connections to brands, stadiums, and other key fan and player locations.
We already know sports fandom is a lifelong affiliation. Augmented reality can help brands extend that fever into a new dimension, offering interaction, socialization and new forms of connection
ARound helps venues and retailers create augmented reality experiences for live events, bringing audiences together at scale where they can play, interact, and socialize in completely new and exciting ways.
Sports marketers can use augmented reality to power stronger consumer experiences with fun, relevant, and shared brand moments.
The transformational power of AR is in creating experiences that bring people together around a common place and purpose.
Every Thanksgiving, one relative is bound to recount an infamous fly-ball he caught from the seats at a baseball game growing up. And even the least sports-engaged Bostonian becomes a model hometown fan when the Patriots are due for more Super Bowl wizardry. Sports marketers know best that the memories fans make at sporting events are some of the most persistent experiences they’ll have in their lives.
So why not use AR to bring more of those experiences to a wider swath of fans?
Everyone might not be able to carry a flyball away with them as a lifelong souvenir, but every fan can experience moments that will turn into memories. With AR, fans in seats with lackluster angles can be brought into the action while players personalities can become larger than life, creating memorable moments that will dominate social media. Adding more experiential touchpoints via AR can make a standard Sunday game fodder for “remember when!” stories for years to come.
Using AR to add context to content can help brands further engage consumers on location, arming them with an agile new tool for building the compelling experiences that drive value. With event-based AR integrations, brands can adapt flexible content based on everything from proximity to the main stage to the affiliations of fans. Advertising in-game can be tailored, too, to reflect first-party inputs like a consumer’s favorite sports team, hometown, and more. Ultimately, the tech will serve as a powerful way to recapture and convert attention otherwise lost to consumers’ mobile browsing habits during live events.
Keeping fans engaged before, during, and after the game with personalized content enables a myriad of brand integrations. With just baseline first-party data input by users about team fandom, hometown, favorite players and preferences for merchandise, a whole universe of addressable AR content opens up, activated through their mobile devices.
Let’s be honest: while fans may be physically captive, of a sort, at in-person sporting events, it’s another game to capture and keep their attention. At the same time, sports is inherently social – something that positions it well to beat the AR trap of failing to scale by being mired in individual experiences. Leveraging AR to extend shared moments through every part of the game will help build closer connections between teams, players, and their fans, bringing talent on the field to life in multi-sensory, bigger-than-life arenas.
Layering gamified content, player stats and optional replays in AR during games can keep fans focused on and interacting with the field. Brands might stoke team rivalries with interactive competitions during games, with fans’ actions contributing to an aggregate team score. At the end of a game, fans from the winning team might get virtual collectibles or NFTs that build up to larger prizes with more and more engagement at AR-enabled locations, ultimately winning season passes or exclusive IRL merchandise. During intermissions, fans could open their phones to participate in competitions like tug of war fueled by the in-app engagement of 30,000 people, with rival team mascots scaled as AR avatars on the field. You can even imagine beloved mascots like The Phillie Phanatic or Mr. Met swarming the field with AR-doubles for intermission shows that extend beyond the physical to engage fans throughout the entire stadium, not just close to the field.
While our focus is ostensibly on AR moments connected to physical locations and powered by mobile, it’s not hard to see how marketers can activate AR-integrated apps or hardware to plug at-home fans into live sports.
Press Releases
May 01, 2024
Events, In the News, Press Releases
Apr 18, 2024
In the News, Investments & Financials, Press Releases
Apr 17, 2024